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Post by The Last Ninja on Sept 20, 2013 5:16:13 GMT -5
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Post by CobaltMonkey on Sept 28, 2013 9:42:18 GMT -5
Great info there. Wish I'd seen this thread sooner. Stupid college work. Losing a bit of life down to 50% seems a good compromise between those that complained about Dark Souls' full HP in Hollow form and those who thought Demon's Souls' outright 50% penalty was too harsh. Not sure how to feel about limited time summons. It'll probably help fight ganking, which is good. No one likes stupid 3-man gank squads. I imagine it won't do much harm to most players who main get summoned for boss fights, as the sign pickup tends to be right outside the door. But a potentially long fight like O&S might get ugly if they do decide to let you disappear during those. Article said they weren't sure. It would also probably suck to lose out on whatever the item you get for helping does. Now that I think about it, it would probably encourage people to twink and take the fun from low level players by slaughtering their bosses quickly. Like the idea of a covenant that will auto-summon an ally for you when you're invaded. This seems like a great way to play host for people to fight one another. Wonder if red phantoms are limited on time too? Would make for an interesting cat & mouse while one player who doesn't want to fight hides from his invader to try to beat the clock.
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Post by s1lv3r4554551n on Sept 28, 2013 10:06:03 GMT -5
Oh boy, I have some hilarious memories of invading people and being invaded in Dark Souls. It's especially funny when an invader is completely min/maxed for PvP and the poor host has no clue what's coming as they approach the ambush. Chameleon ftw.
When I first got Dark Souls I knew it was hard so I kind of ruined it with a guide but I still had a fun time with plenty of challenge. Not this time! Dark Souls 2 is going have it's way with me when I get it and I can't wait.
*gasp* "Beta coming in October"?? Sweet! All games should have betas.
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Post by CobaltMonkey on Sept 28, 2013 10:44:33 GMT -5
That's actually my least favorite part of the game. I equate twinking to PvP against newbies with picking on toddlers. No one is impressed. I'm not saying that experienced players shouldn't play with newbies. Fighting harder opponents is how you get better. But like the game itself, you have to have a steady progression in difficulty. If a newbie is still mastering the concept of Blocking because it's their first couple hours into the game, you don't throw a twink at them, backflipping around in full Havel's. They won't learn anything except "Don't play online." which just diminishes the player base. Honestly, I really hope that they find a better way of locking twinks out of low level games. Maybe attach a level requirement to equipment so that you'd have to be a minimum SL to use certain things. Nothing crazy, of course. If people had to be SL 40/50 to use Giant's gear, for example, then they wouldn't be able to pick on SL7 newbies.
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Post by The Last Ninja on Oct 2, 2013 0:15:01 GMT -5
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Post by CobaltMonkey on Oct 2, 2013 9:21:53 GMT -5
As long as middling and high end equipment have enough of a stat requirement to keep people from twinking it'll be much the same.
Those stats frighten me a little bit. Looks like they're adding in stats just to have stats. Why split up Stamina and Equipment load? A little confused as to why Fire damage is scaled off of Int. Does that include weapon-based damage? If so, it seems anti-twink, which is good, but it'll suck if Str/Dex builds can't put any useful amount of Fire etc on their weapons. I'd rather it just scaled with level, personally, if that's the case.
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Post by s1lv3r4554551n on Oct 10, 2013 22:14:07 GMT -5
That's actually my least favorite part of the game. I equate twinking to PvP against newbies with picking on toddlers. No one is impressed. I'm not saying that experienced players shouldn't play with newbies. Fighting harder opponents is how you get better. But like the game itself, you have to have a steady progression in difficulty. If a newbie is still mastering the concept of Blocking because it's their first couple hours into the game, you don't throw a twink at them, backflipping around in full Havel's. They won't learn anything except "Don't play online." which just diminishes the player base. Honestly, I really hope that they find a better way of locking twinks out of low level games. Maybe attach a level requirement to equipment so that you'd have to be a minimum SL to use certain things. Nothing crazy, of course. If people had to be SL 40/50 to use Giant's gear, for example, then they wouldn't be able to pick on SL7 newbies. That's one way of putting it I guess. The way I see it this game, like all modern games, has many choices. Not everyone will make the highest dps/perfectly streamlined build because of how many choices and preferences there are, as it should be. If that results in a disadvantage for someone then maybe the devs should make PVP optional (and it was to a certain extent in Dark Souls). The reason I found it so fun was because you could only invade people of a higher level than you, which inherently is an advantage for the invadee and the fact that if they killed me they'd get a huge soul reward because I essentially took on the role of a boss. Even losing the entire soul reward of 3 bosses through the course of an average playthrough isn't a big deal and the vast majority of the time invasions are before boss fights and not an issue with those rewards. I'm not sure what "twink" means but everyone I invaded was well on their adventure and more than capable of defending themselves.
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Post by CobaltMonkey on Oct 11, 2013 0:48:28 GMT -5
You invade people within 10% under and above your Soul Level (excluding Forest and Darkmoon Covenants which have no level restrictions at all). A twink is someone who min-maxes to a large degree, but in this context it's someone who does that purely for PvPing against low-level players (or alternatively to slaughter bosses for them, which is nearly as bad). Note: I'm not saying there's anything wrong with min-maxing a character for PvP. When I'm making a PvP character that's exactly what I do. I've got a fairly min-maxed Claymore/Mage, Str build, and Dex heavy Ornstein cosplay. Going Darkwraith and hitting up people in the Kiln or various community-organized fight clubs is the best thing in the game most of the time, when you're not hitting 3-man gank squads. What a twink does is in this case though (and if you see someone use it online in the context of Dark Souls, then this is what they mean. This is a specific flavor of griefer.) glitch high end items through to a fresh character (Bottomless Box glitch, may have been fixed) and only level them up just enough to use specific ones just so that they can invade people with fresh characters. If you've ever tried to block a +5 Lightening Zweihander when all you've got is a half-broken Buckler, or to use your +1 Longsword to try to hurt someone using Darkwood Grain Ring to ninja flip while wearing a full set of Havel's Armor (This was fixed finally, Praise the Sun.), then you can guess how that works out for the invaded party. Reading your post again, I don't think that is what you meant, so I apologize for the mistaken assumption. Like I said before, I equate it with picking on toddlers and it really burns me up to see people brag about having done it. PvP, whether dueling or the wonderful Cat & Mouse you get to play when not dueling, is awesome in this game. I've walked into as many ambushes as I've sprang on other people. Township's great for that, btw. And there's nothing wrong with a little deception...(Music's kind of annoying, so I advise you to keep it low.)
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Post by s1lv3r4554551n on Oct 11, 2013 9:54:02 GMT -5
Oh ya, just like claptrap said "It lets you twink weapons between my minions.".
Huh, I thought they just had to be a higher level and on the same playthrough, due to how non-linear the game is.
I'd be lying if I said I never felt bad about killing someone in an invasion. This game is hard enough, which is why I usually held off until the dukes archive, but maaaannn, those catacombs are a sleeper agents best friend.
OMG that video is so funny.
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Post by CobaltMonkey on Oct 11, 2013 10:34:19 GMT -5
Tomb of the Giants is a fun place to invade. Especially with the Ring of Fog. Or you can dress up like Patches and kick them off of cliffs.
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Post by The Last Ninja on Oct 17, 2013 12:41:23 GMT -5
Monkey, I remember reading about how people thought/wanted[?] dexterity to increase the speed of rolling/attacks. Seeing how dexterity increased casting speed in DkS, agility/action speed just seems like an expansion on that. Which stats make you feel like they're just added to have more stats? Just stamina and equip load being split up? That may make it more difficult to have a "perfect"/OP build, assuming you try to stay within whatever PvP SL range the community agrees on. Trap disabling using the term "chance" puts me off. In DkS, if you were grabbed by an enemy, you could rapidly tap the shoulder buttons to prevent too much damage being done to you. If something like that is left to chance...eh. Got to play the network test last week. Because I've already played DeS, DkS, and am currently playing KH1FM on Proud mode, I was careful and adapted quickly. The difficulty is definitely still there, but I was careful enough to die less than a dozen times, mostly fatal falls from not paying attention or miscalculating jumps. There's a few areas I know will be hell for new players. I started with the Warrior. Being accustomed to an agile playstyle after DeS&DkS, the fat roll was hard to get used to. Changed to the Dual Swordsman and ended up feeling right at home. You can now change attack direction even if you're locked on. I ended up pivoting and swinging my weapon away from the enemy with my back exposed. Didn't like it at first, but I suppose it can be helpful against crowds trying to blindside me.
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Post by CobaltMonkey on Oct 17, 2013 15:39:08 GMT -5
Mostly Stamina and Equip load, yeah. If anything, equip load should have been a derived stat from Strength and Stamina. You're right about Agility being something people asked for, but again, I would have been more comfortable with it being attached to different stats. Maybe having weapon swing speed derived from Strength (power) and Dex (control). Heh. Might even be interesting if some derived stats like that would have ranges of effectiveness. Like, if you gouged Strength without having enough Dex to add control your swings would take longer to recover from. Maybe have to keep them within a range of 15 points or so. That would probably be just an unneeded complication though. I don't see the stat splitting really having an effect on PvP, as I would expect the community to just up the average level to compensate. Say, SL 150 instead of 120. Was so mad last week. Turned on my PS3 to see I had been selected for the beta as well only to get a "This code has already been redeemed." message. It seems they only used a single code for all invites, and people quickly leaked it even to uninvited friends. I think they're having another wave later, so here's hoping on that one. I think I get what you're saying about attack direction. Dead angling is easier and more widespread now? KHFM Proud mode, eh? If you wanna be really proud, then also go for the trophies for finishing under 15 hours and not changing equipment while you do it.
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Post by The Last Ninja on Oct 17, 2013 18:47:01 GMT -5
I agree that it may be complicating things a little too much. Strength increasing equip load would be a bad idea. Strength is already tied to powerful weapons and now armor, increasing equip load would allow heavy armor power weapon builds to roll nimbly. Would be interesting to have the PvP SL cap raised to 150. They did say it was first come, first served, and sent out way more than 5k codes, so you weren't guaranteed a slot for the Oct 12th test. The next test is supposed to have 30000 slots, that test is October 26th/27th [it's around midnight-ish, I don't know the exact time and all that.] Bamco is supposedly going to post the code on the Facebook page this time, so make sure you hurry. A friend and I waited all day for our codes, and after all the delays, they were finally sent around 11pm Pacific, which was 1am for him. I already fell asleep on my desk and was drooling all over it, and we didn't even get codes! He saw some guy on the Facebook page say the codes were all the same, disregarded it, then 20 minutes later, "why not", and bam, got into the beta! It appears as if they sent the codes out randomly, I saw one guy saying it wasn't enjoyable at all, kept dying at the same spot, never understood how people could enjoy the Souls series, etc. I'm not changing my equipment during my Proud playthrough, nor am I using continues. It's my first ever playthrough of KH1, so I'm exploring a lot and watching all cutscenes, don't think I can do it in under 15 hours. DS has me conditioned to be stingy with potions/ether, so there's that too. [It's cool that they have EXP Zero ability for SL1-style playthroughs.] edit: Not sure of the proper terminology. In DeS and DkS, you can change your attacking direction if you're not locked onto an enemy. In the DkSII test, I could do that while locked on to an enemy. I also read someone say they could sprint away. Also, speaking of equip load, arrows add to it again.
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Post by CobaltMonkey on Oct 17, 2013 19:53:13 GMT -5
You do have a good point about Str, but I still think that if the split was balanced right between Str and Sta it would work out better than just having another stat in there. But maybe not. I don't claim to be an expert. Arrows have weight, eh? Bugger. Honestly, that seems like just a waste of time. I can walk around with 1,000, or I can make 5 trips to the vendor/storage to do the same thing. Oh, well. Not a huge thing. Speaking of weight, I don't think I saw a Carry Weight or whatever like you had in Demon's Souls (hereafter DMS), so does that mean there's no limit to what you can haul around like in Dark Souls (hereafter DKS)? While it did tend to get annoyingly cluttered, I much preferred that to DMS limits on carrying weight. That's probably mostly because of that one time I beat down Executioner Miralda, climbed down that long ladder, and then couldn't carry the stuff down there, so it despawned. I'm actually not completely crushed about not getting into the beta on the first go. I've had the big Terraria update and GTAV to keep me busy. That won't stop me from camping out on their facebook on the 26th. KHFM has a EXP Zero ability? Cool. I haven't actually played the Final Mix or 1.5 versions, so I don't know much about what they changed. My brother has it though, so I'll play it soon enough. In the meantime I'll avoid spoiling anything for you.
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Post by The Last Ninja on Oct 17, 2013 22:18:30 GMT -5
Yeah, it doesn't look like there will be a carry restriction like DeS had. I don't think they would change too many things since this is an actual sequel, rather than a spiritual successor. I should mention that I only read about the arrow thing, I didn't verify it when I played in the test. The new grid menu layout should help with the clutter. The UI seems smaller, I found it harder to read. Ultimately, I prefer the inventory UI of DeS. Had a few of those moments in DeS, had to sacrifice other things to carry the loot back to Thomas and then progress through the level again. >_< I'm anxious to test my skills against Sephiroth and the new boss that is supposedly more difficult than him. [Or was that in KHIIFM?]
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Post by CobaltMonkey on Oct 18, 2013 1:30:16 GMT -5
Sephiroth and the new guy are in FM1.5. They have announced KH2.5FM for next year, btw. If you're not changing equipment, then I won't say that you can't win at all, but it is highly unlikely. Doable? Yes. But not likely. Best of luck if you want to try it. I'd suggest just finishing the game first though. Smaller UI, huh? Can't say I care for that. I assume they're collecting feedback from the participants? Make sure and let them know it's a problem for you if you can. If you say something it may still not change, but if you say nothing it definitely won't.
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Post by The Last Ninja on Oct 18, 2013 12:56:15 GMT -5
I saw that the other day, so excited. [As well as the KHIII gameplay shown!] Hopefully my reflexes are snappy enough. Yeah, they say they're collecting feedback, but I couldn't find the official forum for it. I wrote down the error code I was getting during the beta, but I don't know where to post it. I'm wondering if they went the route of using Twitter/Reddit/etc. for feedback.
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Post by CobaltMonkey on Oct 18, 2013 13:51:02 GMT -5
Didn't see anything on r/darksouls and nothing within the last month about in on their Facebook page.
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Post by The Last Ninja on Oct 18, 2013 14:29:08 GMT -5
Speaking of which, I looked at r/darksouls2 a little while ago. The next test will be from 11pm PDT on 10/26 until 2am PDT on 10/27. Gotta choose between Toonami and Dark Souls II...
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Post by CobaltMonkey on Oct 18, 2013 14:53:43 GMT -5
Easy. Anything you could watch on Toonami you can find online before or after. Just search the adult swim on-air schedule and find out the episode numbers.
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