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Post by Wa-Reo on Dec 28, 2013 9:22:26 GMT -5
I decided to pick up a Wii U for my daughter for Christmas and along with it she got NSMB/Super Luigi U, SMW3D, Rayman Legends. I also picked up ZombiU, Splinter Cell: Blacklist and Assassins Creed 4: Black Flag. What other games should I get first? Wind Waker HD is a must and I've been keeping an eye on Pikmin 3...but there HAS to be other games worth getting too.
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Post by CobaltMonkey on Dec 29, 2013 11:32:13 GMT -5
Only the Wii games that I can think of. Metroid Prime Trilogy, Zelda: Twilight Princess/Skyward Sword, and maybe Donkey Kong Country Returns. All we ever got for our Wii.
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Post by Wa-Reo on Dec 30, 2013 11:23:33 GMT -5
I do have them all except for the Metroid one. For some unknown reason I seem to think that Metroid games are super hard, haha. Might give it a go if I see it at a friendly price. It's a shame that Nintendo is somewhat afraid to try brand new IP's. No offense to Mario, Link, Kirby and Donkey Kong....but we've seen them for quite ome time now. The Wii U seems to handle itself rather nicely in the graphics department, so they don't really need to hold themselves back with the cartoon stuff only. The gamepad allows for so much innovation and creativity. It's pretty much my biggest reason for picking up Splinter Cell for the Wii U instead of for the PS3.
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Post by CobaltMonkey on Dec 30, 2013 14:35:22 GMT -5
What sort of innovation does it add, exactly? What's it used for? I ask because I have so much dislike for the Wii's motion controls that it makes me wary of any other control schemes. Excuse the mini rant here, but I have yet to play a game that was improved with motion controls. I'm all for innovation and new things, but they have to be actual improvements. They take things that were already simple, like navigating a menu, and force motion controls in that screw them up and make them take far longer than they would with just a controller. Mario Galaxy was probably a great example of needless complication. I can't recall a single move that you can do with motion controls, but not do with a controller in other games. And usually better. Now, Skyward Sword at least attempted to make the motion controls significant in a good way with its sword fighting mechanics. I could see trying to use the left stick to move and the right one to swipe in a particular direction to be kind of cumbersome. But here the motion tech was just not up to the challenge, which could make it very frustrating. Trying to move swiftly enough to get around someone's defense would often cause the Wii-mote to lose its place and need recalibration. And again, outside of the swordplay's attempted innovation there was nothing that I felt was improved upon by adding motion controls. /rant So, what does the gamepad bring to the table. It's different and new, yeah, but how it is better? Definitely agree that Nintendo's IP could use some new blood. Our old standbys are most always good at what they do, but there comes a point where you want something different.
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Post by Wa-Reo on Dec 30, 2013 15:08:05 GMT -5
What sort of innovation does it add, exactly? What's it used for? I ask because I have so much dislike for the Wii's motion controls that it makes me wary of any other control schemes. Excuse the mini rant here, but I have yet to play a game that was improved with motion controls. I'm all for innovation and new things, but they have to be actual improvements. They take things that were already simple, like navigating a menu, and force motion controls in that screw them up and make them take far longer than they would with just a controller. Mario Galaxy was probably a great example of needless complication. I can't recall a single move that you can do with motion controls, but not do with a controller in other games. And usually better. Now, Skyward Sword at least attempted to make the motion controls significant in a good way with its sword fighting mechanics. I could see trying to use the left stick to move and the right one to swipe in a particular direction to be kind of cumbersome. But here the motion tech was just not up to the challenge, which could make it very frustrating. Trying to move swiftly enough to get around someone's defense would often cause the Wii-mote to lose its place and need recalibration. And again, outside of the swordplay's attempted innovation there was nothing that I felt was improved upon by adding motion controls. /rant So, what does the gamepad bring to the table. It's different and new, yeah, but how it is better? Definitely agree that Nintendo's IP could use some new blood. Our old standbys are most always good at what they do, but there comes a point where you want something different. I agree with you that sometimes it feels somewhat forced to implement the motion controller into games, but I like to see it as "testing". I believe that if done correctly, it can (and should) improve gameplay by adding another dimension or just choice. But you should not be forced to use it if it makes your gaming experience suffer. 2 games that I enjoyed using the Wii remote with it's motion thingy; Okami Needless to say, drawing with your hand (wrist) felt so much more natural than rotating my thumb on a stick. Epic Mickey Same thing here. Skyward Sword gave it a decent try, although they didn't quite get it right. However, using the Wii U gamepad is more or less a matter or adding a "point & click/touch" feature. Swiping my finger across ropes to cut them off in order to help my friends was neat, or allowing me to build platforms for Mario and his friends in New Super Mario Bros U. My biggest surprise was in Splinter Cell and even Resident Evil: Revelations (add ZombiU too) where the gamepads extra screen works as a sort of "backpack", constantly open and easy to use. Having my map easily displayed on a second screen was helpful, or just my items displayed allowed for easy switching between weapons or items. It might not be perfect just yet, but I see the potential and I hope that developers keep on experimenting.
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Post by CobaltMonkey on Dec 30, 2013 18:52:02 GMT -5
Thanks for the reply. I don't really see how having the menu open in a second window is an improvement. You still have to stop the action a bit and look away from your main screen to do anything with the other one, right? Well, I guess you could conceivably just become accustomed to where on the screen to press without looking, but I find it unlikely that would happen for each part of the screen, especially as stuff changes up as the game progresses. That is, of course, just me guessing. Could be entirely possible and I just can't see myself doing it. That whole drawing platforms for your friends thing though, that's not bad. One of the few practical applications of the technology I've heard. The one that would probably make me buy a Wii-U though is one I've only heard suggested and don't see ever getting made. A Fatal Frame game that uses the gamepad as the camera's viewfinder. That would be something, I think. But then again, it still depends on if the tech can deliver. If not, then you'd be better off with the tried and true controller method. You're right though. Everything is just a beta test for what comes after. I just hope they find and pursue a direction that's more promising, though I couldn't personally tell you what that might be.
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Post by nobody on Jan 1, 2014 3:52:58 GMT -5
the wii U is a system that is mostly critized for its lack of games, and you listed 8 and say there has got to be more....well no not really. its a nintendo platform. it exists for nintendo games and little else. just wait for more nintendo games to be released.
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Post by Jolli! on Jan 5, 2014 19:28:50 GMT -5
The only thing I don't like about this console has nothing to do with the console itself, but its managment. Nintendo has been failing miserably at providing he system with the 3rd party support it needs to survive. I do have hopes for that 2014 will be a much better year but if they don't do something about 3rd party support it will die... and quick.
And Reo, You seem to be missing one of the most addictive games on it Monster Hunter 3 Ultimate! other than tha seems like you got the whole WiiU lot there unfortunately, there are some games like injustice and walking dead but I'm not sure how good they are on the WiiU or as a game at whole (looking at you Walking Dead) You might want to check out Sniper Elite V2 since its use of the gamepad is very intresting(It being your scope)and... the game is just fun as hell... nothing for your daughter though...
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