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Post by CobaltMonkey on Aug 1, 2013 15:37:43 GMT -5
Everyone who has been on has a grappling hook so far, so it'll only take a bit of farming to get everyone their Ivy Whip.
I've never used a phase blade myself. I always go for the Blade of Grass since it's an ingredient itself and quite strong. Btw, there's a couple of near surface demon alters off to the right quite a ways. Should be visible from the ground level. But yeah, Blade of Grass is really above the grade of weapon you should have at present. If you fight Eye of Cthulhu with jungle tier equipment it'll be a joke, and not particularly fun. I would suggest that the next time at least 3 of us are on we use some of the Suspicious Eyes we've collected and fight him. Ranged attacks are a bonus here, btw. The next one in line is the Eater of Worlds. Jungle stuff is still a bit above his pay grade, but the cramped quarters required since you have to fight him in the corruption or he despawns mean that the advantage Jungle stuff supplies is not too great. The boss after that is just about right for Jungle stuff, and the Dungeon area just about requires it at least.
So in short, Eye>Jungle>Eater is what I suggest we make the agenda for now. Additionally, we might search out more hearts before we do that. Getting everyone to 200 would probably be a good goal.
A word of advice to our deep delver who just can't stop digging... Don't enter the Underworld layer yet. Even if you think you can kill the demons, I'll promise you that you can't kill their boss which you can very easily spawn on accident. Additionally, without an item found in the Dungeon, the Shadow Key (not consumed on use), you wouldn't be able to open any chests found down there, nor can you get a Hellforge without at least a Meteor hamaxe, so it's pretty pointless. Similarly, you can't open the chests on floating islands without Gold Keys (ARE consumed on use) which are dropped randomly by dungeon monsters.
Unfortunately, we also meet the criteria for a world event called Goblin Invasion, since some of us are over 200 life and a shadow orb has now been smashed. If this happens while you're online solo...good luck. At this level of equipment and health, it's probable that you will die and we'll lose some or all of our NPCs. As NPCs always respawn, it's not a huge problem or anything so don't worry too much if it happens.
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Post by nobody on Aug 1, 2013 15:50:54 GMT -5
Everyone who has been on has a grappling hook so far, so it'll only take a bit of farming to get everyone their Ivy Whip. I've never used a phase blade myself. I always go for the Blade of Grass since it's an ingredient itself and quite strong. Btw, there's a couple of near surface demon alters off to the right quite a ways. Should be visible from the ground level. But yeah, Blade of Grass is really above the grade of weapon you should have at present. If you fight Eye of Cthulhu with jungle tier equipment it'll be a joke, and not particularly fun. I would suggest that the next time at least 3 of us are on we use some of the Suspicious Eyes we've collected and fight him. Ranged attacks are a bonus here, btw. The next one in line is the Eater of Worlds. Jungle stuff is still a bit above his pay grade, but the cramped quarters required since you have to fight him in the corruption or he despawns mean that the advantage Jungle stuff supplies is not too great. The boss after that is just about right for Jungle stuff, and the Dungeon area just about requires it at least. So in short, Eye>Jungle>Eater is what I suggest we make the agenda for now. Additionally, we might search out A word of advice to our deep delver who just can't stop digging... Don't enter the Underworld layer yet. Even if you think you can kill the demons, I'll promise you that you can't kill their boss which you can very easily spawn on accident. Additionally, without an item found in the Dungeon, the Shadow Key (not consumed on use), you wouldn't be able to open any chests found down there, nor can you get a Hellforge without at least a Meteor hamaxe, so it's pretty pointless. Similarly, you can't open the chests on floating islands without Gold Keys (ARE consumed on use) which are dropped randomly by dungeon monsters. Unfortunately, we also meet the criteria for a world event called Goblin Invasion, since some of us are over 200 life and a shadow orb has now been smashed. If this happens while you're online solo...good luck. At this level of equipment and health, it's probable that you will die and we'll lose some or all of our NPCs. As NPCs always respawn, it's not a huge problem or anything so don't worry too much if it happens. a bit of farming!? it requires a significant amount of farming if your talking more than 1 person. plus the hook is by far the easiest part. I have 3 of them on me. not to mention if you want any of the other things great items the jungle gives I generally go for blade of grass as well. Love the extended range on that beat, and you use it with a bunch of other things to craft the best melee weapon. phaseblade can carry you well into hard mode though. you dont have to fight the eater in cramped quarters. you can build a flat open area on the surface of the corruption to fight him on. you just need to get to the surface after destroying the orb. also if someone does have 200+ health then that also means the eye of cthulu could appear as well. you can pick up the hellforge with explosives. if you blow up the bricks underneath it.
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Post by CobaltMonkey on Aug 1, 2013 16:09:45 GMT -5
A bit of farming *per person. A few vines, some stingers, and jungle spores. Doesn't take all that long in my experience. If one person were to go after enough for everyone, then sure it would take a long while. But I would discourage that since getting the stuff and exploring the jungle to do so is part of the fun that everyone should get to experience.
You might get a hellforge that way, but it won't do you any good anyhow as it's only added functionality above the normal forge is refining Hellstone, and you can't mine that without a Nightmare Pickax (for which you have to kill the Eater). Also can't be bombed free until Hardmode.
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Post by nobody on Aug 1, 2013 16:21:03 GMT -5
thats if you just want the ivy whip and your going to ignore everything else the jungle gets you. jungle armor, blade of grass, thorn chakram, and ivy whip. 1 person gathering enough stuff just for himself takes quite a bit of work. it is one of the most time consuming (and difficult) things to acquire. I'd also say the Underground Jungle should be attempted after eater. they are interchangeable, however if you dont have shadow armor from eater than your going to end up dying a lot in the underground. and sure the jungle will make killing the eater much easier, but considering the amount of time you spend in the underground jungle vs fighting the eater its probably better to have the better gear for surviving the underground, then having the better gear for fighting the eater. especially when you have a group. a group is far more effective at taking down the eater quickly, then helping each other in the underground.
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Post by CobaltMonkey on Aug 1, 2013 16:49:48 GMT -5
Jungle armor is only really useful for casters, with the only spells currently available being the Vilethorn and (very rare drop) Demon Scythe. Gold is equivalent in defense and easier to get. The thorn chakram is just as good at ranged as the Blade is at melee combat, but also isn't strictly needed as muskets can provide ranged damage at a somewhat higher RoF (as it has no return time and less limited range), which is arguably more useful for the next boss to really warrant ranged damage.
You can build an arena to make the Eater fight easier, but doing so either requires a Nightmare Pickaxe to mine the corruption (unavailable until after the Eater fight) or what would currently be a significant expenditure of money (50 silver per stick, so probably a few gold total) on Dynamite to clear it out before building. Just taking the time to get a Blade (just spores and stingers) provides a slight advantage in that fight, which would ultimately make it easier to get the Shadow Armor for taking on the Underground Jungle for the rest of the stuff you want, like the whip.
I do concur that people should definitely team up no matter when they hit the UJ, as it is quite tough.
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Post by nobody on Aug 1, 2013 18:31:05 GMT -5
jungle armor is about equivalent to gold in defense, but it also gives 60 extra mana, 9% extra chance of crit,and 16% reduced mana cost, plus it is arguably harder to find that much gold. find the gold can be inconsistent especially for so many people, while jungle is just a matter of time. that being said I find it best to skip gold armor all together, and instead jump from silver/jungle to shadow armor from the boss. usually the only gold items I make are a pickaxe, and sometimes a sword.
the chakram uses up no ammo, and bounces off things, making it amazing at dealing with enemies in closed spaces like the dungeon. and against an enemy like the eater you can throw it past him and on return it will hit him many times doing significant damage or you can get closer to him him and throw it at him and it will bounce right back to you, and you can spam it doing damage at a much faster rate than the musket. the chakram is one of my favorite weapons in the game. light disc obviously beats it out though because it is the upgraded version.
are you unfamilar with effective tactics for killing the eater? all you need are wooden planks, and some stone blocks. you build it at the top above the surface. he comes up into the air and loses his mobility since he isnt in the ground he cant turn very well.
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Post by jadedoblivion on Aug 1, 2013 19:02:50 GMT -5
I didn't know you needed keys now to open the chest in the underworld now .
if I find anymore life crystals I'll save them for nobody if you still need them that is .
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Post by CobaltMonkey on Aug 1, 2013 19:08:35 GMT -5
I'm quite familiar. I find it easier to handle him underground because you can clear a small space (or expand on an already somewhat clear space) and put your platforms there. This is easier to set up because you can wall off any other creatures from spawning while you're building it. Yes, you can do the same to the surface, but it takes longer and requires more materials. That said, one of the experienced players might want to set that up ahead of time because it is a little easier to deal with him up there once that's already built.
I agree the chakram is a better weapon in most situations. It can be thrown through 1 block walls if you're right up on them (great for Hornet hunting), and even poisons the enemy on occasion. I don't find it optimal for the Eater since you can just as easily stand in front of him with a Blade and let him shove his face into the grinder to keep him from splitting.
60 extra mana does you little good if you don't have spells to use it with. As I pointed out before, they're only two potentially available at the moment. It's not until we can really get into the Dungeon that spell books and rods will become more common. Otherwise 60 mana just means you can mirror back to base all day. Woo hoo. 8D While I wouldn't suggest decking everyone out in full gold, we've already found more than enough to get everyone a piece or two and a weapon. In fact, the only armor I would suggest that we all load up on will be Moltan before we go to Hardmode, and before that Nightmare Pickaxes all around.
@j, Az also needs them, I believe. She's at around 140, I think.
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Post by jadedoblivion on Aug 2, 2013 0:33:40 GMT -5
got all the weapons out of the jungle i need finally . Also found a tree statue and a life crystal so when im back on again who ever needs it can have it
Also if we run low on health crystals i do have 8 stocked up in my home world i could bring over
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Post by CobaltMonkey on Aug 2, 2013 0:50:56 GMT -5
Stuck a spare life crystal in the chest by itself on the first floor above ground as well as a few stars. Here is a link to some screenshots of my own world's base.I have absolutely no idea why all the commands appear to be in Norwegian. But you can still just click on the pictures and read the descriptions. Very basic design. Nothing fancy, just functional. Pretty big problem: We apparently can't summon bosses via item, nor will the Eater of Worlds spawn like he should when you bust 3 orbs. This will need to be changed somewhere in the server permissions. Bosses can spawn naturally though, it seems. Jaded and I were accosted by the Eye of Cthulhu earlier this evening. He managed to hold its attention while I built an improvised arena in the middle of the fight. Got the bugger down to 124 HP and he flew off because it turned day.
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Post by RHYN0X on Aug 2, 2013 2:08:11 GMT -5
Lots of reading since I last visited. I won't lie, a lot of what you guys were talking about flew right over my head lol I have so much to learn. No phase sword for me please. I'm enjoying the progression. Wearing a mix of silver/gold armor, and have a gold broad sword currently I will look in to the spawning issue ASAP (at work on graves atm, so it will have to wait until tomorrow evening - most likely)
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Post by nobody on Aug 2, 2013 4:29:32 GMT -5
CobaltMonkey that doesnt look like a very efficient layout. all your facilities are spread so thin, as opposed to having them all together. @ryn0x the summoning thing is a very big issue. we can not progress past a certain point. We need to kill eater to make the nightmare pickaxe, which is required to mine the higher tier stuff and get better equipment. without it going down to hell is pointless since we cant mine anything, and we likely cant kill skeletron (the final boss of the game pre 1.1), which means we cant go into the dungeon, which also means we cant get the keys for the chests that have the real useful abilities, as well as get the last of the NPCs. and going down to hell is pointless. Right now the best gear we can get is gold/jungle armor. EDIT: nevermind I killed sketron with 140 health, jungle armor and the chakram. guess he isnt as hard as I thought. I just went to check to see if he would appear, and fought him when he did.
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Post by CobaltMonkey on Aug 2, 2013 10:26:49 GMT -5
I hate having everything jumbled together because it makes it so that you have to scroll forever because you're accessing 3-4 crafting stations at once. This also allows for natural organization by area. Potion stuff in the Alchemy Lab, weapons up by the Smithy designated by outdated forges, ores and metals by they main forge, Explosives by the Demolitionist, and for important accessories that I might swap in and out I have personal chests in my quarters as well as a crystal ball next to my spawn point (primarily a caster). Only things I didn't get around to were moving up my Accessory and Cosmetic Armor collections from the basement, and putting more than daybloom and moonglow in my farm.
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Post by nobody on Aug 2, 2013 15:18:44 GMT -5
I prefer limiting my crafting options through my inventory. have all my chests organized in 1 location I come by drop off stuff I picked up, then pick up stuff I want to use for crafting, then go to 1 area to take care of it all. takes a lot less time scrolling through a bit more than it does running all around the building.
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Post by nobody on Aug 2, 2013 23:43:28 GMT -5
just got us the mechanic. also after today I dont know when the next time i will even be bale to get on will be
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Post by CobaltMonkey on Aug 3, 2013 16:01:41 GMT -5
Corrected some NPC locations today via demolition. I apologize to anyone who had their spawn set by the ocean or in the Dungeon entrance, but I had to make both locations not viable as housing in order to get the Tinkerer to move. I've left them as they are because there is one more NPC to be spawned yet, though not until we start Hardmode. I added another floor of NPC housing to the main tower, which should account for all NPCs. I have purchased a piggy bank from the merchant and set it up in his quarters. It's an item storage thing like a chest, however it's contents are unique to whoever access it. Multiple players can use the same Piggy Banks without having access to each others items. Each player will only see their own items when accessing the same piggy bank. You can also just buy one of your own to carry around. It's important to note that we're in a stage now where money actually becomes quite useful, so you'll actually care when half of what you're carrying when you die is dropped on the ground. The good news is that if you've stored money in a piggy bank, this does not happen. So, carrying one around with you and stopping to move your money to it sometimes is a good idea. Also of note, the Tinkerer sells Rocket Boots for 5 Gold. These vastly increase your air time if you hold the jump button. Just be careful because their charge is limited. You can pseudo-fly for a couple of seconds while using these (instantly recharges when you land), and it's entirely possible to fly yourself so high you take serious falling damage. However, they can also be used to break a long fall if you wait until nearish the ground before using them all up. Additionally, once we have a Tinkerer's Workshop (also purchased from the Tinkerer) you'll be able to combine them with Heremes boots if you can find any in chests. These let you run whenever you build up on a flat stretch, and combining them with the Rocket Boots will combine their functions as well. This very greatly reduces travel times. However, the Workshop also costs 10 Gold, a fair sum for this stage. I suggest we pool money to get it. I also found several chests while playing, and have stored a Band of Regeneration and a few other things in the community chests. nobody If you want to go full caster, I've also happened upon a Nature's Gift I can give to you when next you're on.
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Post by RHYN0X on Aug 3, 2013 18:26:48 GMT -5
The boss spawning issue has been corrected. Tested it out with Monkey, summoned the Eye, and World Eater successfully. All appears to be good now.
Let me know if there are any other issues.
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Post by CobaltMonkey on Aug 3, 2013 19:24:04 GMT -5
Just the NPC reassignment permission.
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Post by RHYN0X on Aug 3, 2013 23:49:53 GMT -5
I believe I know the fix for it *cough google cough*. I will implement it when I get a chance, and then have my "test monkey" (see what I did there, woo, more puns!) try it out!
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Post by CobaltMonkey on Aug 4, 2013 2:42:53 GMT -5
Jaded, I would not let him talk about you like that if I were you.
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